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Real-Time Fusion And Projection Of Network Intrusion Activity

By Surajdeep Sekhawat

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Press Play: Video Games And The Ludic Quality Of Aesthetic Experiences Across Media

By Sujan Sarraf

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The Effects Of Regulatory Orientation On Subjective Task Values, Ability Beliefs, And Gameplay In A Grammar Editing Computer Game

By Trilokinath Makol

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Beyond Oraldigital: Ghanaian Electronic Literature As A Paradigm For African Digital Textuality

By Kanishwar Dungarwal

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Navigating Sociotechnical Power Structures: Dynamics Of Conflict In World Of Warcraft'S Player Versus Player Events

By Vedprakash Mandotia

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Making Waves, Mixing Colors, And Using Mirrors: The Self-Regulated Learning Support Features And Procedural Rhetoric Of Three Whole-Body Educational Games

By Ashir Pathre

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Earthquake Rebuild: A Game For The Stealth Learning Of Middle School Math

By Nakulraj Ghanghas

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Creating A Cognitive Agent In A Virtual World: Planning, Navigation, And Natural Language Generation

By Manodh Hiran

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The Use Of Video Game Achievements To Enhance Player Performance, Self-Efficacy, And Motivation

By Deepvijay Gundkal

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Recreational Technology And Its Impact On The Learning Development Of Children Ages 4-8: A Meta-Analysis For The 21St Century Cl

By Karnesh Bhargav

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